After realising that the ear would be very difficult to make without an actual template of my own ear to work with, I look a picture of my ear and put it onto the template. This made it easier to see where the ear would go my my head and exactly what shape it needed to be.
I drew red lines onto the ear as a template of where the polygons would need to go. This was quite easy as I had done it earlier during the project for my face. After several attempts I managed to get it looking alright to model.
I drew the lines in 3ds max around where I had drawn them on the template. I made the mistake of trying to draw the lines in perspective mode. This made the vertexes go in all different directions and it wasn't very accurate. I made sure I was in right view and draw over the lines to make squares. I then turned one of the squares into an editable poly and attached the rest of the lines to it. I then welded all the vertexes together. I found this part quite easy and I quite enjoyed doing it.
I then moved the front view and began making the flat poly into a 3d shape of my ear. This proved a lot harder than it looked because I did not have a template to work with and it would have been quite hard to take a picture of the front view of my ear without making it look distorted. So for this I guessed whilst looking in a mirror at my ear.
I then made the ear into a 3d shape by using the shift key to duplicate edges and polygons. Through out making the ear I had to make sure that it looked alright with turbosmooth on because this is how the final version will look.
The ear was not very important as I knew my hair would be covering it and it wouldn't need to look perfect. However, I was very impressed with how it looked once I had completed the modifying. The picture below shows how the rendered image looks.
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