After seeing the final images and what I have been able to achieve, I am very impressed and proud of myself. I didn't know this could be achieved in 3DS Max and it has definitely encouraged me to carry on using 3DS Max to explore the other tools that are available to me.
I came across many problems whilst doing this project. Firstly time was a massive issue as I was rushed and could not put 100% of my effort in. I know I could have made it much better and I am disappointed in myself because of this. I also had many problems with welding through out the process of making the head. On many occasions I forgot to weld or the welding would not work properly. I managed to sort it out in the end though. I also had a major problem at the beginning of the project when I had to start again with drawing the lines onto the template. This was a big pain because I had to go back and spend more time on something I had spent weeks on already only to find it was wrong. However, by going back and starting again I probably saved myself from many future problems.
My favourite part of the model is definitely the nose because it looks a lot like my nose and it was very simple to make and modify. My least favourite part of the head is the hair and the eyes. I could have spent a lot more time perfecting the eyes because I think they are my best feature. The hair was also very hard to do even though I know I can achieve better than the current end result. I am probably going to carry on with this project to see how many improvements I can make to it.
I have learnt many new skills from this project which I can use in the future. The main thing I have learnt in 3DS Max is how to use the Unwrap UVW modifier. This was a major part of my project and I have never used the tools before. I will be practicing more with using this tool because I thoroughly enjoyed it.
Awesome. First helpful blog I read about this whole modeling thing. I've been using 3ds MAX for almost a year now and yet to come up with anything half this good.
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