Monday, 18 October 2010

Shaping my Face

Because of the simplicity of making turning the lines into an editable poly I wondered if the process of making the 3D shape of the face would be as easy. I was very wrong as I had to do it all by hand which was very difficult to do as the side of my face does not have many distinct reference points and my cheeks have a specific shape to them. I had to use the right view and move each vertex individually out to line up with my picture template.

I began by doing the forehead and worked my way down the face. The middle of the face was very easy to do as I could see the guideline in the background of my own picture and the middle of my face has very distinct shape. The further towards the cheek I got, the harder it was to line up the vertexes with my face shape.














This took me a long while as I wanted to make sure it looked as much like my face as possible. During the process I rendered the image to see what the first couple of lines of the forehead looked like. The rendered picture is shown below.

















Another extremely hard part of the shaping was the eye. This was very difficult because I could not see all of the eye and had to make rough guesses most of the time.














Eventually I got a rough shape and stuck with it as I knew I would be able to change it later and focus more on details after I got the rough whole head. The picture below shows the final rendered image.

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