Saturday, 16 October 2010

Placing the new Templates onto Planes

Putting the new images onto planes was very easy to do as I already had the materials ready from the old pictures. I simply changed the file location of the original materials to make the planes view the new pictures. I clicked on the material that needed changing and I clicked on the file location. This allowed me to change the file that is linked to the material. How I did this is shown below.
















This is how my view looked after I changed the materials. When I changed the file location, I simply clicked on 'Reload' and the new image automatically appeared on the plane.

Starting Again - Topology Template

The lines were very easy to draw the second time because I knew how they needed to look at the end. I followed many tutorials and made sure that the lines were prefect yet minimal. I started by drawing the blue lines but this time i zoomed into the picture really far in Photoshop to make sure that the lines were straight. I also found out that you can easily get a straight line in Photoshop by simply holding the ctrl button down. This came in very useful for making the lines look neater and easier to see.














After drawing all the lines, my simpler template looked like the picture below. Drawing the lines for the second time was a lot easier to do because I knew how the end result should look and where the lines should be.














The picture below shows the finished template.
















The two pictures below show the different between my first set of lines and the second lines after I started again. There is a significant different between the two pictures. The first picture has way too many lines and looks very complecated. The first picture also has many mistakes and looks confusing because the lines arnt very straight. This could have caused problems wen making the editable poly because each square has to made individually and now using the second picture I can easily see where the squares can go and it wont take me long to draw each one individually. The first picture also looks very distorted and looks like I've used the lens correction tool too much because my cheeks look very big and distorted. Whereas the second picture looks more like my face.




















........................BEFORE ................................................... AFTER..........................

Noticing Mistakes!

Unfortunately after spending weeks on perfecting the template lines and being very impressed with the end result, I noticed that there were a few mistakes. I was just about to start drawing the lines and making the editable poly in 3Ds Max when I realised that the template I drew was very confusing the had many mistakes throughout.

The main mistake I noticed was around the nose. I noticed that I had put a triangle into the lines and didn't notice that one of the shape had 3 sides. This was a problem because I knew that it would create a pinch in the face and make it look misshapen. I also noticed that just next to the triangle there was a line which lead into an edge instead of a vertex. This would be a problem because it would create a 5 sided shape in the section next to it.























After noticing some of the small mistake I realised that the whole of my template was very confusing. It would have been better to make a simple template and then late added more lines during the shaping process. With the template being this confusing I would not be able to easily make the editable poly and instead of carrying on at this point, I realised it would be best to start again.























I am very disappointed at this point because I had spent several weeks making sure the template was perfect so that the rest of the project ran smoothly. I know it would be better to start again because it would make the rest of the stages easier if the topology was easier and better designed.

Putting the template into 3Ds Max

It was very easy to put the pictures onto a plane because I've done this many times before with other projects. I think that this is a very easy process. I simply used materials to bring the pictures into 3Ds Max by using the diffuse tool and selected bitmap and selected the picture.





I also had to make sure that the plane had a modifier applied to it. To do this I selected the plane and clicked on the modifier list. This created a drop down list and i chose UVW Mapping. This made sure that I could put a material onto the plane and it would show on the screen.











The picture below shows the materials editor with the two materials that I applied to two different planes. I applied the materials by dragging them onto the appropriate plane. I then had to click on 'Show standard map in viewpoint' which displayed the right material on the plane.





















After rearranging the planes to make them in line so that the front view was facing the front and the side view was arranged appropriately at the side of the front view, my planes looked like the picture below.

Finished Topology Template














This is my finished topology template. It took me several weeks to make sure there was no triangles and all the squares were well laid out. The picture below shows the jpeg of the final template which I will use to add to a plane as a material and use as a template in 3Ds Max.














This is the individual front and side view of the finished layouts. I drew a few blue lines on the picture showing the side of my face because I knew this would come in useful when making the shape of my face.

Drawing the Topology Template

I then draw out the main lines and curves on my face in blue so that they would show clearly through any other lines I would draw on my face. I then began to draw red lines to make the topology of my face. I started at the eyes and joint all the lines up to make squares throughout my face. I was not allowed to have any triangles in my lines because it would create a pinch in the editable poly later when I am making my face in 3Ds Max.

This was very difficult to do because my face is very individual and no tutorial was specifically for my face. Drawing the lines on my face took about 3 weeks to achieve. The task that proved most difficult was making sure all the squares joint up and that there was no triangles.

I made a very big mistake at first by not making a new layer wen drawing the lines. This meant that I was only allowed to use the history tool to erase lines and not the eraser tool. The picture below shoes how far I got before I realised I should make a new layer.

Friday, 15 October 2010

Manipulating my Photo

For the first part of my project I had to take two pictures of myself to use as a template. One picture of a front view of my face and the other, a side view of my head.

After embarasingly taking some bad pictures of myself I put them into Adobe Photoshop side by side and began to make small changes to the pictures. On first glance I noticed that they were slightly distorted and out of line. For example on the first picture my face was slightly tilted down compared to the other picture. To make sure that both of the pictures appeared similar I used the lens correction tool under the Filter>Distort menu. This tool I used and how I manipulated it is shown below.














To make sure that both pictures of my face were definitely in line I used rulers to line up each part of my face. I pushed ctrl-H and used rulers to lie up my eyes, my nose, my chin and several other aspects of my face.













After making some small changes this is the template that I would be working on the draw out the topology of my face.